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	<title>Denrei&#039;s Blog</title>
	<link>http://stolennotebook.com/denrei</link>
	<description>Just another Stolen Notebook weblog</description>
	<lastBuildDate>Wed, 07 Oct 2009 13:08:41 +0000</lastBuildDate>
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		<title>Authoring grass using normal mapping tools</title>
		<description><![CDATA[I&#8217;ve been working more or less consistently on the project our main page so sparingly alludes to. The main bits of the game come from one of Tony&#8217;s wildly elaborate and fascinating dreams mixed with Willow (the movie), Zelda64 and a mis-communication of one my brainstorm ideas at our initial design meeting. Environments have been [...]]]></description>
		<link>http://stolennotebook.com/denrei/2007/01/21/authoring-grass-using-normal-mapping-tools/</link>
			</item>
	<item>
		<title>Musculature and FF12</title>
		<description><![CDATA[Chris is changing things around with how stuff gets from my screen to the game.  Its all very wonderful.  We have a meeting today where I get to hear it described in detail. I&#8217;ve stopped working on Lithium stuff for the time being, and have started up a new character model.  I can feel elements [...]]]></description>
		<link>http://stolennotebook.com/denrei/2006/11/06/musculature-and-ff12/</link>
			</item>
	<item>
		<title>Lithium</title>
		<description><![CDATA[Allow me to give you a short tour of Lithium&#8217;s current capabilities.  The tool operates out of a main window, which can be embedded in the interface, or free floating.  There are 3 sections, one for each node type (SceneNode, BoundingVolumeNode, ScriptNode).  A row of buttons at the top of the window is used to [...]]]></description>
		<link>http://stolennotebook.com/denrei/2006/10/21/lithium/</link>
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	<item>
		<title>Madison IGDA Chapter</title>
		<description><![CDATA[Stolennotebook recently attended the brand new Madison chapter of the IGDA. (btw the &#8220;I&#8221; stands for International, not Independent). It felt kind of similar to our E3 visit, we gained insight into the industry and met the real flesh and blood folks behind the scenes &#8211; which ended up kind of depressing. In some ways, [...]]]></description>
		<link>http://stolennotebook.com/denrei/2006/10/05/madison-igda-chapter/</link>
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		<title>Cookin with Lithium</title>
		<description><![CDATA[I&#8217;ve been making progress on my MEL level editor system. Things have been slow going for many reasons: I&#8217;m back in school now, many of my friends have returned to Madison&#8230; but more than this I&#8217;m a stinky coder. One of my strengths as a member of this team is an ability to get really [...]]]></description>
		<link>http://stolennotebook.com/denrei/2006/09/18/cookin-with-lithium/</link>
			</item>
	<item>
		<title>SN Reorganized</title>
		<description><![CDATA[With everyone in such close proximity now, I had thought that things like meetings wouldn&#8217;t have to be scheduled and things would more or less organize themselves when they needed to happen.  But this doesn&#8217;t seem to be how things will work.  The &#8220;problem&#8221; is that we operate as a group of friends first, and [...]]]></description>
		<link>http://stolennotebook.com/denrei/2006/08/25/sn-reorganized/</link>
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		<title>Lemon -&gt; Lemonade is how denrei rolls</title>
		<description><![CDATA[Its an unforgiving life for a refugee here in Madison WI. Its been over a week since flooding forced my entire apartment complex to relocate, and it looks like move out day will over take being allowed back in. It seems that our underground basement/garage became completely filled with water to chest/neck level, floating the [...]]]></description>
		<link>http://stolennotebook.com/denrei/2006/08/08/lemon-lemonade-is-how-denrei-rolls/</link>
			</item>
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		<title>Building the Pub</title>
		<description><![CDATA[Working on this milestone has been a real 180 from CrossBlast. My main task is to get a tavern level as complete and interesting as possible using the current technology (geometry and color maps only, no animation system). The goal is to test our new system for creating scripts within maya. For example, I will [...]]]></description>
		<link>http://stolennotebook.com/denrei/2006/07/31/building-the-pub/</link>
			</item>
	<item>
		<title>CrossBlast</title>
		<description><![CDATA[When CrossBlast was first conceived, stolennotebook looked like this: In creating the original CrossBlast, we got so far as to take photos of everyone with various expressions to paste on the player controlled puck, and commission our then scripting language creator Matt Hammer to compose a song. However, due to various circumstances which I can&#8217;t [...]]]></description>
		<link>http://stolennotebook.com/denrei/2006/07/20/crossblast/</link>
			</item>
	<item>
		<title>Secret Games are best made using TextureMaker</title>
		<description><![CDATA[I&#8217;ve been doing a lot of texture work lately, using exclusively photoshop and my digital camera. Its a little frustrating to use photoshop for these tileable textures&#8230; you really have to go out of your way to make the layer styles (I so recently came to love) tile. In a moment of weakness, I googled [...]]]></description>
		<link>http://stolennotebook.com/denrei/2006/07/18/secret-games-are-best-made-using-texturemaker/</link>
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