Games
Outland Inc
Choose your corporation and compete for profit on a rugged Outland planet. Inspired by MULE, this will be our first game and serve as a testbed for our developing tools and engine.
Visit the Outland gallery
Playable Milestone Releases :
CrossBlast: Struggle of a Lifetime: July 20th, 2006
In just over 24 hours we have taken a game from whiteboard to computer screen. Our goal was to test the usability of our in-development engine and tools. The result is CrossBlast: Struggle of a Lifetime, a fast paced and deadly futuristic game of high-stakes goal making. Included in the release are the tools used to create the game. A theme song, created by Matt Hammer, is also available (play it on loop in your favorite media player). Try out the game and tools and let us know what you think.
View CrossBlast Gallery
Download CrossBlast and Tools
Download CrossBlast Theme Song
Download SNtools
![]() |
![]() |
![]() |
PubCrawl: August 26th, 2006
The goal for this playable milestone was to create a simple environment which would test our new Maya driven script node system. The system has proven itself to be extremely powerful and extensible. We ended up being able to achieve far more complexity than initially expected.
While the world of PubCrawl is a first step toward what Outland Inc will become, we hope you will find the gameplay to be fondly inspired by DOS era adventure games.
Try it out and let us know what you think.