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Category Archives: game

Automated Build System

One part of our next milestone consists of extending our automated build system. We already use Buildbot to automate most of our builds and testing. Every time source code is checked into the repository it is compiled and all unit tests are run. If the compile or unit tests fail the entire team is notified [...]

Pub Crawl Milestone Update

We have been hard at work on our fourth milestone titled ‘Pub Crawl’. All of our major goals were finished by our deadline on Sunday. This included creating ScriptNodes, updating snTools, and creating a small game to test them. I went into the milestone with the idea of creating a hacky throw away game system [...]

Crossblast

Crossblast was the result of our third milestone “Lord of Collisions”. The main goal of the milestone was to finish the engine’s collision system which included the maya exporter with bounding volume nodes. The original end result was supposed to be a simple level where the user walks around and collides with objects. The objects [...]

You, me and ODE

While making our collision system we kept in mind the idea of someday implementing it with a collision detection library other then our own. As a result we designed the collision system to be easily implemented with any collision library. The changes to the implementation are invisible to the rest of the engine. I wrote [...]

Collide Barker

I finished most of the engine’s collision detection for the next milestone. It’s coming along nicely and fits well into the scene graph. My rusty math skills have come back to haunt me by slowing my progress some. I have mainly been doing network programming for the last couple of years so I needed a [...]

Foster Books

I am currently working on the engine’s collision detection. The two books I ordered from Amazon.com showed up today. Does anybody care about this?