I’ve taken to getting headaches lately. It is likely caused by staring at LCD and CRT monitors at work and at home. It also could be because I get no more than 6 hours sleep a night. Could be both. I’m looking forward to having extra time over the holiday weekend coming up. Maybe I’ll go buy some granola bars, I’m running low.
All the blogs have been setup, Denrei and Tony have gotten to customizing them. I don’t know if Gavin knows he has a blog yet. A Stolen Notebook homepage blog was created where we’ll post news and the like.
Our goals for this week are to get bounding volumes and the new custom maya nodes exported to scene files. I’m hoping it will be relatively easy. The custom nodes should be easily detected. Once their found, it’s just a matter of exporting their position and rotation. I looked at SNTools, and had to fix some bugs in the option parser. Just some issues with the move to VS2005. Now I just have to figure out exactly how I tell what custom node I’m looking at. Then it’s a breeze from there. Maybe I’ll finish it tonight…
Edit:
I found out how to detect if a node is a custom node. Take your node, create a MFnDependencyNode, then call typeId() to get the node’s type identifier. Simple? yes.
I’ll be able to work on this full bore tomorrow now.